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Chapter 4: Variant Rules / Level 0 Characters

Building Characters

Source Gamemastery Guide pg. 195
Building a level 0 character is similar to building a 1st-level character, but you stop after choosing your ancestry and background. A level 0 character still gets the four free ability boosts from Step 6 of the normal character creation process, but not the class ability boost.

Initial Proficiencies

Source Gamemastery Guide pg. 195
A level 0 character is trained in Perception, all saving throws, unarmed attacks, unarmored defense, and one simple weapon of their choice. Additionally, they are trained in a number of skills equal to 2 + their Intelligence modifier. The proficiency bonus for a level 0 character works the same way as normal, but since the level is 0, the total proficiency bonus for being trained is +2.

Hit Points

Source Gamemastery Guide pg. 195
A level 0 character adds their Constitution modifier to their ancestry Hit Points to determine their starting Hit Points.

Starting Money

Source Gamemastery Guide pg. 195
A level 0 character starts with 5 gp (50 sp) to spend on equipment.

Apprentice Option

Source Gamemastery Guide pg. 195
If the story you want to tell is about characters who have started training to become a particular class, you can grant them a small number of additional abilities. An apprentice character is trained in the skill or skills specified for their chosen class (such as Occultism and Performance for a bard) in addition to the skills they gain through their initial proficiencies. They also gain benefits based on the class.

Alchemist

Source Gamemastery Guide pg. 195
An apprentice alchemist gains the advanced alchemy ability of the alchemy class feature. Their advanced alchemy level is 1, and they have one batch of infused reagents each day. They can make only infused alchemical items.

Monk

Source Gamemastery Guide pg. 195
An apprentice monk gains the powerful fist class feature.

Other Martial Class

Source Gamemastery Guide pg. 195
An apprentice of another martial class (barbarian, champion, fighter, ranger, or rogue) is trained in light armor, all simple weapons, and one martial weapon listed in the class’s initial proficiencies. If a martial class not listed here lacks light armor or martial weapon training (as the monk does), give it a different ability as well.

Spellcaster

Source Gamemastery Guide pg. 195
An apprentice spellcaster is trained in the appropriate magic tradition and gains two cantrips from their class. A prepared caster can’t change these cantrips each day.