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Rules Index

GM Screen

Player's Guide
Casino Games
Century
Source
Pathfinder #159: All or Nothing pg. 77
While this sedate game of predicting numbers doesn't offer the same thrill as many other games of chance, it's a popular way to pass the time with decent odds of winning at least some of your money back.
Supplies
: Two distinct 10sided dice for the dealer (or any other way to randomly generate numbers between 1 and 100) and sheets of paper for players to record their predictions.
How to Play
: Each player bets a stake (the minimum can be different at each casino, though usually it's 5 cp) and chooses between two and 10 numbers that fall between one and 100. Then, the dealer rolls the d10s 20 times to randomly generate 20 different numbers (rolling again if a duplicate is ever rolled). Some casinos determine these numbers by pulling numbered balls out of a wire tumbler, performing this drawing slowly to maximize excitement. Each player's predictions are compared to the generated numbers. A player receives a payout if some of their numbers match, depending on how many numbers the player predicted. Generally, the more numbers the player chooses, the more that need to match to receive any payout.
The Century Payouts table below shows the payout depending on how many numbers a player has predicted and how many generated numbers match these predictions.
Odds
: A player's odds of success depend on how many numbers they predict. For instance, there's about a 38% chance of matching one number if the player predicts two, but only a 6% chance of both matching. There's approximately a 14% chance of matching two numbers if the player predicts three, but less than a 2% chance of all three matching. In general, the more numbers the player has to match for a payout, the smaller the chance of it happening.
Century Payouts
2
3
4
5
6
7
8
9
10
1
x1
2
x5
x2
x2
3
x30
x5
x2
x2
x1
4
x60
x10
x4
x2
x2
x1
5
x200
x50
x20
x10
x5
x5
6
x800
x400
x100
x40
x20
7
x2000
x1500
x200
x100
8
x5000
x2000
x500
9
x5000
x2000
10
x5000