Rules Index


Chapter 6: Equipment / Gear

Alchemical Gear

Source Core Rulebook pg. 292
The items listed on Table 6–11 are the most widely available alchemical items from Chapter 11, which a 1st-level character could likely access. The descriptions below are incomplete; each item’s full entry appears in Chapter 11 on the page listed in the table. Your GM might allow you to start with other alchemical items from Chapter 11 on a case-by-case basis.

Alchemical Bombs

Source Core Rulebook pg. 292
Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. For more on alchemical bombs, see page 544.

Lesser acid flask, lesser alchemist's fire, lesser bottled lightning, lesser frost vial, lesser tanglefoot bag, lesser thunderstone

Elixirs

Source Core Rulebook pg. 292
Elixirs are alchemical items you drink to gain various unusual effects. For more on elixirs, see page 546.

Lesser antidote, lesser antiplague, minor elixir of life

Alchemical Tools

Source Core Rulebook pg. 292
Alchemical tools are a type of alchemical item you use, rather than drink or throw. For more on alchemical tools, see page 564.

Smokestick, sunrod, tindertwig