Rules Index | GM Screen


Chapter 10: Game Mastering / Rewards / Experience Points

XP Awards

Source Core Rulebook pg. 507 2.0
Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas, locating a hideout, enduring a dangerous environment, or mapping an entire dungeon.

Any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party’s rogue was off in a vault stealing treasure during the battle. But if the rogue collected a splendid and famous gemstone, which you’ve decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.

Table 10-8: XP Awards

AccomplishmentXP Award
Minor10 XP
Moderate*30 XP
Major*80 XP
*Typically earns a Hero Point as well.
Adversary LevelXP Award
Party level -410 XP
Party level -315 XP
Party level -220 XP
Party level -130 XP
Party level40 XP
Party level +160 XP
Party level +280 XP
Party level +3120 XP
Party level +4160 XP
XP Award
LevelSimple HazardComplex Hazard
Party level -42 XP10 XP
Party level -33 XP15 XP
Party level -24 XP20 XP
Party level -16 XP30 XP
Party level8 XP40 XP
Party level +112 XP60 XP
Party level +216 XP80 XP
Party level +324 XP120 XP
Party level +432 XP160 XP

Adversaries and Hazards

Source Core Rulebook pg. 507 2.0
Encounters with adversaries and hazards grant a set amount of XP. When the group overcomes an encounter with creatures or hazards, each character gains XP equal to the total XP of the creatures and hazards in the encounter (this excludes XP adjustments for different party sizes; see Party Size on page 508 for details).

Trivial encounters don’t normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure.

Accomplishments

Source Core Rulebook pg. 507 2.0
Characters’ actions that move the story forward—like securing a major alliance, establishing an organization, or causing an NPC to have a change of heart—are considered accomplishments and should be rewarded with XP. Their significance determines the size of the XP award. Determine whether the achievement was a minor, moderate, or major accomplishment, and refer to Table 10–8: XP Awards on page 508 to award an appropriate amount of XP. Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters’ efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that’s an ideal time to also give a Hero Point to one or more of the characters involved.

As mentioned earlier, it’s up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you’ll typically give several minor awards, one or two moderate awards, and only one major award, if any.