|||
Home
Actions/Activities
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Equipment
Feats
Hazards
Monsters
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Equipment
Spells/Rituals
Setting
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Monsters
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Pathfinder 1
st
ed.
Pathfinder 2
nd
ed.
Starfinder
Toggle Theme
Archives of Nethys
Pathfinder 1E
|
Pathfinder 2E
|
Starfinder
All Spells
Arcane
|
Divine
|
Occult
|
Primal
Focus Spells
|
Rituals
Flesh to Stone
Spell 6
Transmutation
Source
Core Rulebook pg. 339
Traditions
arcane
,
primal
Cast
somatic, verbal
Range
120 feet;
Targets
1 creature made of flesh
Saving Throw
Fortitude;
Duration
varies
You try to turn the target's flesh into stone. The target must attempt a Fortitude save.
Critical Success
The target is unaffected.
Success
The target is slowed 1 for 1 round.
Failure
The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from
flesh to stone
, the creature is petrified permanently. The spell ends if the creature is petrified or the slowed condition is removed.
Critical Failure
As failure, but the target is initially slowed 2.