
Mage Armor
Spell 1AbjurationSource Core Rulebook pg. 348 2.0Traditions arcane,
occultDeities Arshea,
Kazutal,
Lymnieris,
Milani,
Valmallos,
WadjetLesson lesson of protectionCast 
somatic,
verbalDuration until the next time you make your daily preparations
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing
mage armor, you use your unarmored proficiency to calculate your AC.
Heightened (4th) You gain a +1 item bonus to saving throws.
Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.
Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.
Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.