
Wind Jump
Focus 5UncommonAirMonkTransmutationSource Core Rulebook pg. 402 2.0Cast 
verbalDuration 1 minute
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.