
Light HammerSource Core Rulebook pg. 281 2.0Favored Weapon Brigh,
Droskar,
Grundinnar,
Kols,
Nivi Rhombodazzle,
Pillars of KnowledgePrice 3 sp;
Damage 1d6 B;
Bulk L
Hands 1
Category Martial
Group Hammer;
Traits Agile,
Thrown 20 ft.
This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.
Traits
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Thrown 20 ft.: You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.
Critical Specialization Effects
Source Core Rulebook pg. 283 2.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Hammer: The target is knocked prone.