Figment [two-actions] Cantrip 1
Cantrip Concentrate Illusion Manipulate Subtle Source Player Core pg. 331PFS Note If a visual figment occupies the entirety of a 5x5 cube, it can provide cover or concealment, but not both, for a medium or smaller creature. It does not block line of sight.
Range 30 feet
Duration sustained
You create a simple illusory sound or vision. A sound adds the
auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the
visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to
Create a Diversion with the illusion, gaining a +2 circumstance bonus to your
Deception check. If the attempt fails against a creature, that creature disbelieves the figment.
Light [two-actions] Cantrip 1
Cantrip Concentrate Light Manipulate Source Player Core pg. 340Range 120 feet
Duration until your next daily preparations
You create an orb of light that sheds
bright light in a 20-foot radius (and
dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four
light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).
Cantrip Concentrate Manipulate Source Player Core pg. 362Range 30 feet;
Targets 1 unattended object of Light bulk or less
Duration sustained
You create a floating, magical hand, either
invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.