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Actions
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Activities
Create a Diversion
Mental
Source
Core Rulebook pg. 245
2.0
With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the
manipulate
trait. If you use distracting words, it gains the
auditory
and
linguistic
traits.
Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.
Success
You become
hidden
to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to
Sneak
away.) This lasts until the end of your turn or until you do anything except Step or use the
Hide
or the Sneak action of the
Stealth
skill. If you Strike a creature, the creature remains
flat-footed
against that attack, and you then become
observed
. If you do anything else, you become observed just before you act unless the GM determines otherwise.
Failure
You don’t divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.