Concentrate Manipulate Wood Source Player Core pg. 321Cast 1 minute
Range 30 feet
Duration 12 hours
You shape a cabin 20 feet on each side and 10 feet high. This cabin has the
structure trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied.
The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a Sustain action. The climate inside the hut is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can Dismiss the spell.
Concentrate Manipulate Source Player Core pg. 322Cast 1 minute
Range 0 feet
Duration 1 hour
You conjure a temporary object from magical energy. It must consist of earthen or plant-derived matter (such as wood, paper, brick, or stone) and be 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of
precious materials or materials with a rarity of
uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. The spell gains the appropriate trait for the item created, typically
earth,
plant, or
wood.
Heightened (5th) The item is metal and can include common minerals, like feldspar or quartz. The spell gains the
metal trait if used to create a metal object.
Concentrate Manipulate Source Player Core pg. 355Range touch;
Area 10-foot-wide, 10-foot-tall 60-foot-long section of terrain
Duration sustained up to 1 minute
You make passage through the area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including
environmental damage,
hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type.
Safe passage protects only against harm, not inconvenience, and it doesn't reduce
difficult terrain, remove the
concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.
Heightened (5th) The granted resistance increases to 10, and the area can be 120 feet long.
Heightened (8th) The granted resistance increases to 15, and the area can be 500 feet long.
Concentrate Fortune Source Player Core pg. 361Duration until the end of your turn
The next time you make an attack roll before the end of your turn, roll it twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being
concealed or
hidden. You are then temporarily immune to sure strike for 10 minutes.