Legacy Content
Emotion Enchantment Mental Source Core Rulebook pg. 327Cast [two-actions] somatic,
verbalArea 30-foot cone
Saving Throw Will;
Duration 1 or more rounds
You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.
Critical Success The creature is unaffected.
Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.
Failure As success, but the duration is 1 minute.
Critical Failure As failure, and the creature is automatically slowed 1 for 1 minute.
Heightened (7th) The area increases to a 60-foot cone.
Harm [one-action] to [three-actions] Spell 1
Manipulate Void Source Player Core pg. 334Range varies;
Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the
undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (
concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (
concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.