Harm [one-action] to [three-actions] Spell 1
Manipulate Void Source Player Core pg. 334Range varies;
Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the
undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (
concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (
concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Concentrate Illusion Manipulate Mental Nonlethal Source Player Core pg. 349Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4
persistent mental damage with a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is
sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.