Boneshaker [two-actions] or [three-actions] Spell 2
Legacy Content
Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. 76Range 100 feet;
Targets 1 creature with a skeleton
Saving Throw Fortitude
You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save.
[two-actions] (somatic, verbal) You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage.
[three-actions] (material, somatic, verbal) As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for
forced movement.
Critical Success The target is unaffected.
Success The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall
prone to avoid moving.
Failure The target takes full damage and is
enfeebled 1. If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving.
Critical Failure The target takes double damage and is enfeebled 2. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving.
Heightened (+2) The damage increases by 3d8.
Darkvision [two-actions] Spell 2
Concentrate Manipulate Source Player Core pg. 322Duration 1 hour
You grant yourself supernatural sight in areas of darkness. You gain
darkvision.
Heightened (3rd) The spell's range is touch and it targets 1 willing creature.
Heightened (5th) The spell's range is touch and it targets 1 willing creature. The duration is until your next daily preparations.
Harm [one-action] to [three-actions] Spell 1
Manipulate Void Source Player Core pg. 334Range varies;
Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the
undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (
concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (
concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.