Feeblemind [two-actions] Spell 6
Legacy Content
Curse Enchantment Incapacitation Mental Source Core Rulebook pg. 337Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Saving Throw Will;
Duration varies
You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through
remove curse or another effect that targets curses.
Critical Success The target is unaffected.
Success The target is stupefied 2 for 1 round.
Failure The target is stupefied 4 with an unlimited duration.
Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.
Concentrate Illusion Manipulate Mental Source Player Core pg. 349Range 500 feet;
Area 30-foot burst
Defense Will
A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (
basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also
stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition.
Heightened (+1) The damage increases by 2d6.