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FeeblemindSpell 6

Source Core Rulebook pg. 337
Traditions arcane, occult
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You drastically reduce the target's mental faculties. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target is stupefied 2 for 1 round.
Failure The target is stupefied 4 with an unlimited duration.
Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.