Focus

PFS StandardAthletic Rush  [one-action] Focus 1

Uncommon Cleric Focus Manipulate 
Source Player Core pg. 377
Duration 1 round
Your body fills with physical power and skill. You gain a +10- foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.

PFS StandardEnduring Might  [reaction] Focus 4

Uncommon Cleric Focus Manipulate 
Source Player Core pg. 377
Trigger An attack or effect would deal damage to you
Your own might mingles with divine power to protect you from harm. You gain resistance equal to 8 plus your Strength modifier against all damage from the triggering attack or effect.
Heightened (+1) The resistance increases by 2.

PFS StandardPerfected Form  [reaction] Focus 4

Legacy Content

Uncommon Abjuration Cleric Fortune 
Source Core Rulebook pg. 394
Cast [reaction] somatic; Trigger You fail a saving throw against a morph, petrification, or polymorph effect.
Reroll the saving throw and use the better result.

PFS StandardPerfected Mind  [one-action] Focus 1

Uncommon Cleric Concentrate Focus 
Source Player Core pg. 378
You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once.

Cantrips

PFS StandardDivine Lance  [two-actions] Cantrip 1

Attack Cantrip Concentrate Manipulate Sanctified Spirit 
Source Player Core pg. 325
Range 60 feet; Targets 1 creature
Defense AC
You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit).
Heightened (+1) The damage increases by 1d4.