Uncommon Champion Focus Healing Manipulate Vitality Source Player Core 2 pg. 255Range touch;
Targets 1 willing living creature or 1 undead creature
Your hands become infused with powerful vitality, capable of healing a living creature or damaging an
undead creature with a touch.
- Willing Living Creature The target regains 6 Hit Points. If the target is someone other than yourself, it also gains a +2 status bonus to AC for 1 round.
- Undead Creature The target takes 1d6 vitality damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Uncommon Cleric Focus Manipulate Sanctified Source Player Core pg. 381Range touch;
Targets 1 weapon you're wielding
Duration until the start of your next turn
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage, and the Strike gains the
sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves your possession.
Heightened (5th) The attack deals 2d6 additional spirit damage.
Heightened (9th) The attack deals 3d6 additional spirit damage.
Uncommon Cleric Concentrate Focus Mental Source Player Core pg. 375Range 30 feet;
Targets 1 creature
Duration 1 round
You utter a liberating word of power that frees a creature. You suppress one of the following conditions of your choice:
confused,
frightened,
grabbed,
paralyzed, or
restrained. The target isn't affected by the chosen condition, and if you suppress the grabbed or restrained condition, the target automatically breaks free from the grab or restraint when you Cast the Spell.
If you don't remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell was making the target confused for 1 minute,
word of freedom would let the target act normally for a round, but the confused condition would return afterward.
Uncommon Cleric Concentrate Emotion Focus Fortune Mental Source Player Core pg. 381Trigger You and at least 1 ally are about to roll initiative
Range 10 feet;
Targets you and the triggering ally
You stoke the righteous anger within yourself and an ally. You and the target ally each roll a d20 and use the higher result for both your initiative rolls. You each still use your own Perception modifier or other statistic to determine your results.