5th

PFS StandardBlack Tentacles  [three-actions] Spell 5

Legacy Content

Conjuration 
Source Core Rulebook pg. 321
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst adjacent to a flat surface
Duration 1 minute
Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is grabbed by a tentacle and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed.

The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.

PFS StandardCloudkill  [three-actions] Spell 5

Legacy Content

Death Necromancy Poison 
Source Core Rulebook pg. 324
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Saving Throw basic Fortitude; Duration 1 minute
You conjure a poisonous fog. This functions as obscuring mist, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.
Heightened (+1) The damage increases by 1d8.

PFS StandardTree Stride Spell 5

Legacy Content

Uncommon Conjuration Plant Teleportation 
Source Core Rulebook pg. 378
Cast 1 minute (material, somatic, verbal)
You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails.
Heightened (6th) The tree you exit can be up to 50 miles away.
Heightened (8th) The tree you exit can be up to 500 miles away.
Heightened (9th) The tree you exit can be anywhere on the same planet.

3rd

PFS StandardEarthbind  [two-actions] Spell 3

Concentrate Earth Manipulate 
Source Player Core pg. 327
Range 120 feet; Targets 1 flying creature
Defense Fortitude; Duration varies
Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.

Critical Success The target is unaffected.
Success The target falls safely up to 120 feet.
Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.
Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.

PFS StandardSlow  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 357
Range 30 feet; Targets 1 creature
Defense Fortitude; Duration varies
You dilate the flow of time around the target, slowing its actions.

Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.
Heightened (6th) You can target up to 10 creatures.

PFS StandardWall of Thorns  [three-actions] Spell 3

Concentrate Manipulate Plant Wood 
Source Player Core pg. 367
Range 60 feet
Duration 1 minute
You grow a wall of thorny brambles from the ground. You create a 5-foot-thick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are difficult terrain. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes 3d4 piercing damage.

Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely.
Heightened (+1) The Hit Points of each section of the wall increase by 5, and the piercing damage increases by 1d4.

2nd

PFS StandardShape Wood  [two-actions] Spell 2

Concentrate Manipulate Plant Wood 
Source Player Core pg. 356
Range touch; Targets an unworked piece of wood up to 20 cubic feet in volume
You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You can't use this spell to enhance the value of the wooden object you are shaping.