Acid Arrow [two-actions] Spell 2
Legacy Content
Acid Attack Evocation Source Core Rulebook pg. 316Cast [two-actions] somatic,
verbalRange 120 feet;
Targets 1 creature
You conjure an arrow of acid that continues corroding the target after it hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage. On a critical hit, double the initial damage, but not the persistent damage.
Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.
Legacy Content
Conjuration Teleportation Source Core Rulebook pg. 328Cast [two-actions] somatic,
verbalRange 120 feet
Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an
extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.