7th

PFS StandardWarp Mind  [two-actions] Spell 7

Concentrate Emotion Incapacitation Manipulate Mental 
Source Player Core pg. 368
Range 120 feet; Targets 1 creature
Defense Will
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so dispel magic and other effects that counteract spells can't counteract them. However, wish rituals and abilities that can remove non-magical effects can still counteract the effects.

Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.

4th

PFS StandardFlicker  [two-actions] Spell 4

Concentrate Manipulate Teleportation 
Source Player Core pg. 332
Duration 1 minute
You flicker quickly between your current plane and another. You gain resistance 5 to all damage, except force. At the end of each of your turns, you automatically teleport 10 feet in a random direction, as determined by the GM. You can Sustain the spell to teleport in this way.
Heightened (+2) The resistance increases by 3.