Legacy Content
Uncommon Conjuration Teleportation Source Core Rulebook pg. 336Cast [two-actions] somatic,
verbalDuration sustained up to 1 minute
You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down).
You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there.
When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.
If you cast this spell when not on the Material Plane, it is lost.
Heightened (9th) You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.
Warp Mind [two-actions] Spell 7
Concentrate Emotion Incapacitation Manipulate Mental Source Player Core pg. 368Range 120 feet;
Targets 1 creature
Defense Will
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes.
Warp mind's effects happen instantly, so
dispel magic and other effects that
counteract spells can't counteract them. However,
wish rituals and abilities that can remove non-magical effects can still counteract the effects.
Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the
confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.