Concentrate Source Player Core pg. 336
You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6
Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.
Uncommon Concentrate Linguistic Manipulate Mental Source Player Core pg. 343Cast 1 minute
Range 30 feet;
Targets 1 creature
Defense Will;
Duration sustained up to 1 minute
You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.
Success The target is unaffected.
Failure Each round of the spell's duration, you can Sustain the spell to ask a different question and attempt to uncover the answer. For each question, the target can attempt a
Deception check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful. Once you've asked the target a given question, asking it again, even with a separate casting of
mind probe, produces the same result.
Critical Failure As failure, and the target takes a –4 circumstance penalty to Deception checks against your questions
Uncommon Concentrate Detection Manipulate Mental Source Player Core pg. 343Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 round or sustained up to 1 minute
With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your
mind reading for 1 hour.
Critical Success The target perceives vague surface thoughts from you when you Cast the Spell.
Success You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.
Failure You perceive vague surface thoughts from the target when you Cast the Spell, and you find out whether its Intelligence is higher than, equal to, or lower than yours.
Critical Failure As failure, and for the duration of the spell, you can Sustain the spell to detect the target's surface thoughts again. The target doesn't receive any additional saves.
Mindlink [two-actions] Spell 1
Concentrate Manipulate Mental Source Player Core pg. 344Range touch;
Targets 1 willing creature
You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Legacy Content
Uncommon Divination Mental Source Core Rulebook pg. 352Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Saving Throw Will;
Duration unlimited
You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.
Critical Success The target is unaffected and realizes you tried to alter its memory.
Success The target is unaffected but thinks your spell was something harmless instead of
modify memory, unless it identifies the spell.
Failure During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.
Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.
Heightened (6th) You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.
Paralyze [two-actions] Spell 3
Concentrate Incapacitation Manipulate Mental Source Player Core pg. 348Range 30 feet;
Targets 1 creature
Defense Will;
Duration varies
You block the target's motor impulses before they can leave its mind, freezing target in place. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is
stunned 1.
Failure The target is
paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Heightened (7th) You can target up to 10 creatures.
Legacy Content
Enchantment Mental Source Core Rulebook pg. 378Cast [two-actions] somatic,
verbalRange touch;
Targets 1 living creature
Saving Throw Will;
Duration 1 minute
You dull the target's mind; the target must attempt a Will save.
Success The target is unaffected.
Failure The target is stupefied 2.
Critical Failure The target is stupefied 4.