Legacy Content
Necromancy Source Advanced Player's Guide pg. 214Cast [three-actions] material,
somatic,
verbalRange 30 feet
Duration sustained up to 1 minute
Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the
undead trait and whose level is –1; this creature gains the
summoned trait. Heightening the spell increases the maximum level of creature you can summon.
Heightened (2nd) Level 1
Heightened (3rd) Level 2
Heightened (4th) Level 3
Heightened (5th) Level 5
Heightened (6th) Level 7
Heightened (7th) Level 9
Heightened (8th) Level 11
Heightened (9th) Level 13
Heightened (10th) Level 15
Boneshaker [two-actions] or [three-actions] Spell 2
Legacy Content
Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. 76Range 100 feet;
Targets 1 creature with a skeleton
Saving Throw Fortitude
You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will. The number of actions you spend when Casting this Spell determines the spell's effects. Regardless of the number of actions spent to Cast this Spell, the target must attempt a Fortitude save.
[two-actions] (somatic, verbal) You clench your fist, painfully compressing the target's bones and dealing 3d8 bludgeoning damage.
[three-actions] (material, somatic, verbal) As the 2-action version, plus you pull the target's body by their bones, moving them around like an awkward marionette. This movement follows the rules for
forced movement.
Critical Success The target is unaffected.
Success The target takes half damage. If you cast the 3-action version, you can move the target up to 5 feet; it can choose to fall
prone to avoid moving.
Failure The target takes full damage and is
enfeebled 1. If you cast the 3-action version, you can move the target up to 15 feet; it can fall prone to avoid moving.
Critical Failure The target takes double damage and is enfeebled 2. If you cast the 3-action version, you can move the target up to 25 feet, then knock the target prone; if you attempt to move the target to a hazardous location, such as into a pool of acid or off a cliff, it can fall prone to avoid moving.
Heightened (+2) The damage increases by 3d8.
Enervation [two-actions] Spell 4
Legacy Content
Necromancy Negative Source Advanced Player's Guide pg. 218Cast [two-actions] somatic,
verbalArea 30-foot line
Saving Throw Fortitude
Extending a finger, you fire a beam of negative energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 2d8
persistent negative damage.
Failure The creature takes 4d8 persistent negative damage and becomes
drained 1.
Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and
doomed 1.
Heightened (+2) The persistent negative damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.