Figment [two-actions] Cantrip 1
Cantrip Concentrate Illusion Manipulate Subtle Source Player Core pg. 331PFS Note If a visual figment occupies the entirety of a 5x5 cube, it can provide cover or concealment, but not both, for a medium or smaller creature. It does not block line of sight.
Range 30 feet
Duration sustained
You create a simple illusory sound or vision. A sound adds the
auditory trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the
visual trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you Cast or Sustain the Spell, you can attempt to
Create a Diversion with the illusion, gaining a +2 circumstance bonus to your
Deception check. If the attempt fails against a creature, that creature disbelieves the figment.
Frostbite [two-actions] Cantrip 1
Cantrip Cold Concentrate Manipulate Source Player Core pg. 332Range 60 feet;
Targets 1 creature
Defense basic Fortitude
An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn.
Heightened (+1) The damage increases by 1d4 and the weakness on a critical failure increases by 1.
Light [two-actions] Cantrip 1
Cantrip Concentrate Light Manipulate Source Player Core pg. 340Range 120 feet
Duration until your next daily preparations
You create an orb of light that sheds
bright light in a 20-foot radius (and
dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.
You can Dismiss the spell. If you Cast the Spell while you already have four
light spells active, you must choose one of the existing spells to end.
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).