5th

PFS StandardBlindness  [two-actions] Spell 3

Concentrate Incapacitation Manipulate 
Source Player Core pg. 318
Range 30 feet; Targets 1 creature
Defense Fortitude
You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.

Critical Success The target is unaffected.
Success The target is blinded until its next turn begins.
Failure The target is blinded for 1 minute.
Critical Failure The target is blinded permanently.

PFS StandardCleanse Affliction  [two-actions] Spell 2

Concentrate Healing Manipulate 
Source Player Core pg. 320
Range touch; Targets 1 willing creature
Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.
Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison.
Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.

PFS StandardDeafness  [two-actions] Spell 2

Concentrate Manipulate 
Source Player Core pg. 322
Range 30 feet; Targets 1 creature
Defense Fortitude
The target loses its hearing. It must attempt a Fortitude save, and it is then temporarily immune for 1 minute.

Critical Success The target is unaffected.
Success The target is deafened for 1 round.
Failure The target is deafened for 10 minutes.
Critical Failure The target is deafened permanently.

PFS StandardMirage Spell 4

Uncommon Concentrate Illusion Manipulate 
Source Player Core pg. 344
Cast 10 minutes
Range 500 feet; Area 50-foot burst
Duration until your next daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).

3rd

PFS StandardEarthbind  [two-actions] Spell 3

Concentrate Earth Manipulate 
Source Player Core pg. 327
Range 120 feet; Targets 1 flying creature
Defense Fortitude; Duration varies
Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.

Critical Success The target is unaffected.
Success The target falls safely up to 120 feet.
Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.
Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.

Cantrips

PFS StandardTangle Vine  [two-actions] Cantrip 1

Attack Cantrip Concentrate Manipulate Plant Wood 
Source Player Core pg. 362
Range 30 feet; Targets 1 creature
Defense AC
A vine appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack roll against the target.

Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.
Failure The target is unaffected.
Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.