10th

PFS StandardExecute  [two-actions] Spell 7

Concentrate Death Manipulate Void 
Source Player Core pg. 329
Range 30 feet; Targets 1 creature
Defense basic Fortitude
You point at a creature and invoke the demise of all things. The target takes 70 void damage with a basic Fortitude save. If the target is undead or otherwise has void healing, the spell loses the death and void traits and gains the vitality trait, and the target takes 70 vitality damage with a basic Fortitude save.
Heightened (+1) The damage increases by 10.

7th

PFS StandardInterplanar Teleport Spell 7

Uncommon Concentrate Manipulate Teleportation 
Source Player Core pg. 339
Cast 10 minutes; Requirements You have a planar key for the destination plane, used as a locus
Range 5 feet; Targets up to 8 willing creatures
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell interplanar teleport, more obscure planes and demiplanes often have rare or possibly even unique planar keys.

The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Interplanar teleport doesn't provide a means of return travel, though casting interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances.

Constants

PFS StandardHaste  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 335
Range 30 feet; Targets 1 creature
Duration 1 minute
Magic empowers the target to act faster. It gains the quickened condition and can use the extra action each round for only Strike and Stride actions.
Heightened (7th) You can target up to 6 creatures.

PFS StandardSee the Unseen  [two-actions] Spell 2

Concentrate Manipulate Revelation 
Source Player Core pg. 355
Duration 10 minutes
Your gaze pierces through illusions and finds invisible creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them concealed and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions.
Heightened (5th) This spell has a duration of 8 hours.

PFS StandardTruesight  [two-actions] Spell 6

Concentrate Manipulate Revelation 
Source Player Core pg. 364
Duration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion, morph, or polymorph effect in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).