Uncommon Concentrate Manipulate Teleportation Source Player Core pg. 339Cast 10 minutes;
Requirements You have a planar key for the destination plane, used as a locus
Range 5 feet;
Targets up to 8 willing creatures
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the
Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell
interplanar teleport, more obscure planes and demiplanes often have
rare or possibly even
unique planar keys.
The spell is highly imprecise, and you appear 1d20×25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane.
Interplanar teleport doesn't provide a means of return travel, though casting
interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances.
Concentrate Death Illusion Manipulate Mental Source Player Core pg. 349Range 120 feet;
Targets any number of creatures
Defense Will
You fill the targets' minds with endless images, like countless dreams and lives colliding with each other. The onrushing information deals 16d6 mental damage to each target, depending on its Will save.
Critical Success The target is unaffected.
Success The target takes half damage and can't use reactions until the start of your next turn.
Failure The target takes full damage and is
confused until the start of your next turn.
Critical Failure The target takes double damage and is confused for 1 minute.
Seize Soul [two-actions] Spell 9
Uncommon Concentrate Manipulate Unholy Source Player Core pg. 355Requirements item worth at least the target's level × 100 gp
Range 30 feet;
Targets 1 creature that died within the last minute
Duration unlimited
You trap the target's soul in the item before the soul can pass on to the afterlife. The item used to contain the soul can be anything as long as it's of the appropriate value. The item has AC 16 and its normal Hardness and HP. Destroying (not just breaking) an item or
counteracting seize soul releases the soul to the afterlife. While the soul is in the item, the target can't be returned to life through any means, even powerful magic such as a
wish ritual. If the item is destroyed or seize soul is counteracted on the item, the soul is freed. An item can't hold more than one soul, and any attempt wastes the spell.
You can also target an item that has had a soul trapped in it with a second casting of
seize soul, which destroys the item and either releases the soul or relocates it to a different item, whichever you choose. This fails if the target is an
artifact or the trapped soul is a creature of 19th level or higher.
Concentrate Manipulate Teleportation Source Player Core pg. 363Range 120 feet
You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an
extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.