Darkness [three-actions] Spell 2
Concentrate Darkness Manipulate Source Player Core pg. 322Range 120 feet;
Area 20-foot burst
Duration 1 minute
You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a
torch or
lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical
light of your
darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
Heightened (4th) Even creatures with
darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as
concealed.
Legacy Content
Death Necromancy Source Core Rulebook pg. 328Cast [two-actions] somatic,
verbalRange touch;
Targets 1 living creature that has 0 HP
Saving Throw Will
You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.
Critical Success The target is unaffected.
Success The target's
dying value increases by 1.
Failure The target dies.