Concentrate Manipulate Source Player Core pg. 325Range 120 feet;
Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a
counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an
artifact or similar item, you automatically fail.
Earthbind [two-actions] Spell 3
Concentrate Earth Manipulate Source Player Core pg. 327Range 120 feet;
Targets 1 flying creature
Defense Fortitude;
Duration varies
Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take
falling damage.
Critical Success The target is unaffected.
Success The target falls safely up to 120 feet.
Failure The target falls safely up to 120 feet. If it hits the ground, it can't
Fly,
levitate, or otherwise leave the ground for 1 round.
Critical Failure The target falls safely up to 120 feet. If it hits the ground, it can't Fly,
levitate, or otherwise leave the ground for 1 minute.
Fear [two-actions] Spell 1
Concentrate Emotion Fear Manipulate Mental Source Player Core pg. 331Range 30 feet;
Targets 1 creature
Defense Will;
Duration varies
You plant fear in the target; it must attempt a Will save.
Critical Success The target is unaffected.
Success The target is
frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and
fleeing for 1 round.
Heightened (3rd) You can target up to five creatures.
Concentrate Emotion Fear Illusion Manipulate Mental Visual Source Player Core pg. 342Range 30 feet;
Targets 1 creature
Duration 1 minute
The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a
demon with bloody fangs, but a demon observing the target might see a glowing
angelic visage.
When any creature attempts a
hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.
Success The creature is unaffected.
Failure The creature becomes
frightened 2 before using its action.
Critical Failure The creature becomes frightened 2, and its action fails and is wasted.
Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against
mask of terror.
Concentrate Illusion Manipulate Mental Source Player Core pg. 346Cast 10 minutes
Range planetary;
Targets 1 creature you know by name
Defense Will;
Duration 1 day
You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.
Critical Success The target is unaffected and is temporarily immune for 1 week.
Success The target has the nightmares but has no adverse effects other than unpleasant memories.
Failure The target has the nightmares and awakens
fatigued.
Critical Failure The target has the nightmares, awakens fatigued, and is
drained 2 until it is no longer fatigued.