Harm [one-action] to [three-actions] Spell 1
Manipulate Void Source Player Core pg. 334Range varies;
Targets 1 living creature or 1 willing undead creature
You channel void energy to harm the living or heal the
undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (
concentrate) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
[three-actions] (
concentrate) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Legacy Content
Healing Necromancy Source Core Rulebook pg. 364Cast 1 minute (
somatic,
verbal)
Range touch;
Targets 1 creature
Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast
restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one
restoration spell each day, and it can't benefit from
restoration more than once to reduce the stage of the same exposure to a given toxin.
- Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
- Reduce a Condition Reduce the value of the target's clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Heightened (4th) Add drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's doomed value by 1. You can't use this to reduce a permanent doomed condition.
Heightened (6th) As the 4th-level
restoration, but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.
Legacy Content
Divination Revelation Source Core Rulebook pg. 367Cast [two-actions] somatic,
verbalDuration 10 minutes
You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.
Heightened (5th) The spell has a duration of 8 hours.
Legacy Content
Necromancy Source Core Rulebook pg. 369Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Duration 10 minutes
You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends.