8th

PFS StandardEthereal Jaunt  [two-actions] Spell 7

Legacy Content

Uncommon Conjuration Teleportation 
Source Core Rulebook pg. 336
Cast [two-actions] somatic, verbal
Duration sustained up to 1 minute
You travel to the Ethereal Plane, which overlaps the Material Plane. Material Plane creatures can't see you, and you can move through things on the Material Plane. You move at half your normal Speeds, but can move in any direction (including up and down).

You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there.

When the spell ends, you return to the Material Plane. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.

If you cast this spell when not on the Material Plane, it is lost.
Heightened (9th) You can target up to five additional willing creatures at a range of 30 feet. The duration is up to 10 minutes.

PFS StandardSuggestion  [two-actions] Spell 4

Concentrate Incapacitation Linguistic Manipulate Mental Subtle 
Source Player Core pg. 360
Range 30 feet; Targets 1 creature
Defense Will; Duration varies
Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.

Critical Success The target is unaffected and knows you tried to control it using a spell.
Success The target is unaffected.
Failure The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.
Critical Failure As failure, but the base duration is 1 hour.
Heightened (8th) You can target up to 10 creatures.

5th

PFS StandardCrushing Despair  [two-actions] Spell 5

Legacy Content

Emotion Enchantment Mental 
Source Core Rulebook pg. 327
Cast [two-actions] somatic, verbal
Area 30-foot cone
Saving Throw Will; Duration 1 or more rounds
You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.

Critical Success The creature is unaffected.
Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.
Failure As success, but the duration is 1 minute.
Critical Failure As failure, and the creature is automatically slowed 1 for 1 minute.
Heightened (7th) The area increases to a 60-foot cone.

PFS StandardModify Memory  [two-actions] Spell 4

Legacy Content

Uncommon Divination Mental 
Source Core Rulebook pg. 352
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration unlimited
You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.

Critical Success The target is unaffected and realizes you tried to alter its memory.
Success The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.
Failure During the first 5 minutes of the spell's duration, you can Sustain the Spell to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory.

Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories.
Heightened (6th) You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze.

PFS StandardOutcast's Curse  [two-actions] Spell 4

Concentrate Curse Manipulate Mental Misfortune 
Source Player Core pg. 347
Range touch; Targets 1 creature
Defense Will
You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.

Critical Success The target is unaffected.
Success For 10 minutes, the target must roll twice and use the worse result whenever attempting a Deception, Diplomacy, Intimidation, or Performance check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, unfriendly instead of indifferent).
Failure As success, but the effect is permanent.
Critical Failure As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse.

Constants

PFS StandardTongues  [two-actions] Spell 5

Legacy Content

Uncommon Divination 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration 1 hour
The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.
Heightened (7th) The duration is 8 hours.

PFS StandardTrue Seeing  [two-actions] Spell 6

Legacy Content

Divination Revelation 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Duration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).