5th

PFS StandardLocate Spell 3

Uncommon Concentrate Detection Manipulate 
Source Player Core pg. 341
Cast 10 minutes
Range 500 feet; Targets 1 specific object or type of object
Duration sustained
You learn the direction to the target (if you picked a specific object, such as “my mother's sword”) or the nearest target (if you picked a type of object, such as “swords”). If the target is a specific object, you must have observed it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water.
Heightened (5th) You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target.

4th

PFS StandardClairaudience Spell 3

Concentrate Manipulate Scrying 
Source Player Core pg. 320
Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.

PFS StandardClairvoyance Spell 4

Concentrate Manipulate Scrying 
Source Player Core pg. 320
Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.

PFS StandardDimensional Anchor  [two-actions] Spell 4

Legacy Content

Abjuration 
Source Core Rulebook pg. 329
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.

Critical Success The target is unaffected.
Success The effect's duration is 1 minute.
Failure The effect's duration is 10 minutes.
Critical Failure The effect's duration is 1 hour.

PFS StandardDispel Magic  [two-actions] Spell 2

Concentrate Manipulate 
Source Player Core pg. 325
Range 120 feet; Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.

PFS StandardParalyze  [two-actions] Spell 3

Concentrate Incapacitation Manipulate Mental 
Source Player Core pg. 348
Range 30 feet; Targets 1 creature
Defense Will; Duration varies
You block the target's motor impulses before they can leave its mind, freezing target in place. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Heightened (7th) You can target up to 10 creatures.

Constants

PFS StandardTrue Seeing  [two-actions] Spell 6

Legacy Content

Divination Revelation 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Duration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).