Concentrate Manipulate Scrying Source Player Core pg. 320Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an
invisible floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.
Concentrate Manipulate Scrying Source Player Core pg. 320Cast 1 minute
Range 500 feet
Duration 10 minutes
You create an
invisible floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.
Legacy Content
Abjuration Source Core Rulebook pg. 329Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Saving Throw Will;
Duration varies
You interfere with the target's ability to teleport and travel between dimensions.
Dimensional anchor attempts to
counteract any
teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.
Critical Success The target is unaffected.
Success The effect's duration is 1 minute.
Failure The effect's duration is 10 minutes.
Critical Failure The effect's duration is 1 hour.
Concentrate Manipulate Source Player Core pg. 325Range 120 feet;
Targets 1 spell effect or unattended magic item
You unravel the magic behind a spell or effect. Attempt a
counteract check against the target. If you successfully counteract a magic item, it becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an
artifact or similar item, you automatically fail.
Paralyze [two-actions] Spell 3
Concentrate Incapacitation Manipulate Mental Source Player Core pg. 348Range 30 feet;
Targets 1 creature
Defense Will;
Duration varies
You block the target's motor impulses before they can leave its mind, freezing target in place. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is
stunned 1.
Failure The target is
paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Heightened (7th) You can target up to 10 creatures.