9th

PFS StandardBind Soul  [two-actions] Spell 9

Legacy Content

Uncommon Evil Necromancy 
Source Core Rulebook pg. 320
Cast [two-actions] somatic, verbal; Requirements black sapphire with a gp value of at least the target's level × 100
Range 30 feet; Targets 1 creature that died within the last minute
Duration unlimited
You wrench the target's soul away before it can pass on to the afterlife and imprison it in a black sapphire.

While the soul is in the gem, the target can't be returned to life through any means, even powerful magic such as wish. If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt wastes the spell.

PFS StandardDimension Door  [two-actions] Spell 4

Legacy Content

Conjuration Teleportation 
Source Core Rulebook pg. 328
Cast [two-actions] somatic, verbal
Range 120 feet
Opening a door that bypasses normal space, you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.
Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour.

PFS StandardPlane Shift Spell 7

Legacy Content

Uncommon Conjuration Teleportation 
Source Core Rulebook pg. 357
Cast 10 minutes (focus, material, somatic, verbal)
Range touch; Targets 1 willing creature, or up to 8 willing creatures joining hands
You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the Abyss. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks.

The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.

PFS StandardWeird  [two-actions] Spell 9

Legacy Content

Death Emotion Fear Illusion Mental 
Source Core Rulebook pg. 385
Cast [two-actions] somatic, verbal
Range 120 feet; Targets any number of creatures
Saving Throw Will
You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears. Only the targets can see their assailants. Each target takes 16d6 mental damage and must attempt a Will save.

Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target is so afraid, it might instantly die. It must attempt a Fortitude saving throw. If the target succeeds, it takes double damage and is frightened 2, and it's also fleeing until the end of its next turn unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and dies.

Constants

PFS StandardAir Walk  [two-actions] Spell 4

Legacy Content

Air Transmutation 
Source Core Rulebook pg. 317
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration 5 minutes
The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.

PFS StandardFreedom of Movement  [two-actions] Spell 4

Legacy Content

Abjuration 
Source Core Rulebook pg. 340
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature touched
Duration 10 minutes
You repel effects that would hinder a creature or slow its movement. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to Escape an effect that has them immobilized, grabbed, or restrained, they automatically succeed unless the effect is magical and of a higher level than the freedom of movement spell.

PFS StandardTrue Seeing  [two-actions] Spell 6

Legacy Content

Divination Revelation 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Duration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).