2nd

PFS StandardMist  [three-actions] Spell 2

Concentrate Manipulate Water 
Source Player Core pg. 344
Range 120 feet; Area 20-foot burst
Duration 1 minute
You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.

PFS StandardSee the Unseen  [two-actions] Spell 2

Concentrate Manipulate Revelation 
Source Player Core pg. 355
Duration 10 minutes
Your gaze pierces through illusions and finds invisible creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them concealed and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions.
Heightened (5th) This spell has a duration of 8 hours.

1st

PFS StandardAlarm Spell 1

Concentrate Manipulate 
Source Player Core pg. 314
Cast 10 minutes
Range touch; Area 20-foot burst
Duration 8 hours
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.
Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell, as described in Setting Triggers on page 303.

PFS StandardSoothe  [two-actions] Spell 1

Concentrate Emotion Healing Manipulate Mental 
Source Player Core pg. 357
Range 30 feet; Targets 1 willing creature
Duration 1 minute
You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.
Heightened (+1) The amount of healing increases by 1d10+4.