2nd

PFS StandardObscuring Mist  [three-actions] Spell 2

Legacy Content

Conjuration Water 
Source Core Rulebook pg. 355
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Duration 1 minute
You call forth a cloud of mist. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. You can Dismiss the cloud.

PFS StandardSee Invisibility  [two-actions] Spell 2

Legacy Content

Divination Revelation 
Source Core Rulebook pg. 367
Cast [two-actions] somatic, verbal
Duration 10 minutes
You can see invisible creatures and objects. They appear to you as translucent shapes, and they are concealed to you.
Heightened (5th) The spell has a duration of 8 hours.

1st

PFS StandardAlarm Spell 1

Concentrate Manipulate 
Source Player Core pg. 314
Cast 10 minutes
Range touch; Area 20-foot burst
Duration 8 hours
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.
Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell, as described in Setting Triggers on page 303.

PFS StandardSoothe  [two-actions] Spell 1

Concentrate Emotion Healing Manipulate Mental 
Source Player Core pg. 357
Range 30 feet; Targets 1 willing creature
Duration 1 minute
You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.
Heightened (+1) The amount of healing increases by 1d10+4.