5th

PFS StandardAbyssal Plague  [two-actions] Spell 5

Legacy Content

Chaotic Disease Evil Necromancy 
Source Core Rulebook pg. 316
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Saving Throw Fortitude
Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.

Abyssal Plague (disease); Level 9. The target can't recover from the drained condition from Abyssal plague until the disease is cured. Stage 1 drained 1 (1 day); Stage 2 drained increases by 2 (1 day).

Critical Success The target is unaffected.
Success The target takes 2 evil damage per spell level, and takes a –2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.
Failure The target is afflicted with Abyssal plague at stage 1.
Critical Failure The target is afflicted with Abyssal plague at stage 2.

PFS StandardAnimate Dead  [three-actions] Spell 1

Legacy Content

Necromancy 
Source Advanced Player's Guide pg. 214
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is –1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.
Heightened (2nd) Level 1
Heightened (3rd) Level 2
Heightened (4th) Level 3
Heightened (5th) Level 5
Heightened (6th) Level 7
Heightened (7th) Level 9
Heightened (8th) Level 11
Heightened (9th) Level 13
Heightened (10th) Level 15


PFS StandardCloudkill  [three-actions] Spell 5

Legacy Content

Death Necromancy Poison 
Source Core Rulebook pg. 324
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Saving Throw basic Fortitude; Duration 1 minute
You conjure a poisonous fog. This functions as obscuring mist, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.
Heightened (+1) The damage increases by 1d8.

3rd

PFS StandardBind Undead  [two-actions] Spell 3

Concentrate Manipulate 
Source Player Core pg. 318
Range 30 feet; Targets 1 mindless undead creature with a level no greater than bind undead’s spell rank
Duration 1 day
With a word of power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.

PFS StandardVampiric Touch  [two-actions] Spell 3

Legacy Content

Death Necromancy Negative 
Source Core Rulebook pg. 380
Cast [two-actions] somatic, verbal
Range touch; Targets 1 living creature
Saving Throw basic Fortitude
Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 negative damage to the target. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d6.

2nd

PFS StandardDeath Knell  [two-actions] Spell 2

Legacy Content

Death Necromancy 
Source Core Rulebook pg. 328
Cast [two-actions] somatic, verbal
Range touch; Targets 1 living creature that has 0 HP
Saving Throw Will
You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.

Critical Success The target is unaffected.
Success The target's dying value increases by 1.
Failure The target dies.