8th

PFS StandardWind Walk Spell 8

Legacy Content

Air Transmutation 
Source Core Rulebook pg. 385
Cast 10 minutes (material, somatic, verbal)
Range touch; Targets you and up to five creatures touched
Duration 8 hours
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.

5th

PFS StandardCloudkill  [three-actions] Spell 5

Legacy Content

Death Necromancy Poison 
Source Core Rulebook pg. 324
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Saving Throw basic Fortitude; Duration 1 minute
You conjure a poisonous fog. This functions as obscuring mist, except the area moves 10 feet away from you each round. You deal 6d8 poison damage to each breathing creature that starts its turn in the spell's area. You can Dismiss the spell.
Heightened (+1) The damage increases by 1d8.

4th

PFS StandardGust of Wind  [two-actions] Spell 1

Air Concentrate Manipulate 
Source Player Core pg. 334
Area 60-foot line
Defense Fortitude; Duration until the start of your next turn
A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.

Critical Success The creature is unaffected.
Success The creature can't move against the wind.
Failure The creature is knocked prone. If it was flying, it takes the effects of critical failure instead.
Critical Failure The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.

PFS StandardSolid Fog  [three-actions] Spell 4

Legacy Content

Conjuration Water 
Source Core Rulebook pg. 370
Cast [three-actions] material, somatic, verbal
Range 120 feet; Area 20-foot burst
Duration 1 minute
You conjure a bank of fog so thick it impedes movement as well as sight. This functions as obscuring mist, except that the area is also difficult terrain. You can Dismiss the spell.

PFS StandardWall of Wind  [three-actions] Spell 3

Air Concentrate Manipulate 
Source Player Core pg. 368
Range 120 feet
Duration 1 minute
You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.
  • Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.
  • The wall is difficult terrain to creatures attempting to move overland through it. Gases, including creatures in vapor form, can't pass through the wall.
  • A creature that attempts to fly through the wall using a move action must attempt a Fortitude save.


Critical Success The creature can move through the wall normally this turn.
Success The flying creature can move through the wall this turn, but the wall is difficult terrain.
Failure The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.
Critical Failure As failure, and the creature is pushed 10 feet away from the wall.