False Life [two-actions] Spell 2
Legacy Content
Necromancy Source Core Rulebook pg. 337Cast [two-actions] somatic,
verbalDuration 8 hours
You create a reservoir of vitality from necromantic energy, gaining 10 temporary Hit Points.
Heightened (+1) The temporary Hit Points increase by 3.
Feeblemind [two-actions] Spell 6
Legacy Content
Curse Enchantment Incapacitation Mental Source Core Rulebook pg. 337Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 creature
Saving Throw Will;
Duration varies
You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through
remove curse or another effect that targets curses.
Critical Success The target is unaffected.
Success The target is stupefied 2 for 1 round.
Failure The target is stupefied 4 with an unlimited duration.
Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.
Haste [two-actions] Spell 3
Concentrate Manipulate Source Player Core pg. 335Range 30 feet;
Targets 1 creature
Duration 1 minute
Magic empowers the target to act faster. It gains the
quickened condition and can use the extra action each round for only Strike and Stride actions.
Heightened (7th) You can target up to 6 creatures.
Concentrate Manipulate Shadow Source Player Core pg. 356Range varies;
Area varies;
Targets basic Reflex or Will (target's choice)
You shape the shadow substance of the Netherworld into a blast. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, sonic, or spirit damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals 6d8 damage of the type you chose to each creature in the area.
Heightened (+1) The damage increases by 1d8.