Legacy Content
Death Necromancy Source Core Rulebook pg. 338Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 living creature
Saving Throw basic Fortitude
You point your finger toward the target and speak a word of slaying. You deal 70 negative damage to the target. If the damage from
finger of death reduces the target to 0 Hit Points, the target dies instantly.
Heightened (+1) The damage increases by 10.
Legacy Content
Necromancy Negative Source Core Rulebook pg. 344Cast [two-actions] somatic,
verbalRange 500 feet;
Targets any number of living creatures
Saving Throw basic Fortitude
You pull the moisture from the targets' bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to
horrid wilting.
Heightened (+1) The damage increases by 1d10.
Air Concentrate Manipulate Source Player Core pg. 351Range 100 feet;
Area 30-foot radius, 100-foot-tall cylinder
Duration sustained up to 1 minute
Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is
greater difficult terrain for
Flying creatures, and difficult terrain for creatures on the ground or
Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen.
The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an
Athletics check or
Acrobatics check to
Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.