Concentrate Manipulate Sanctified Spirit Source Player Core pg. 325Area 40-foot emanation
Defense Fortitude;
Duration varies
You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. You deal 7d10 spirit damage to your enemies in the area; each enemy must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is enfeebled 2 for 1 minute.
Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. If you're on your home plane and the creature is not, the creature is sent back to its home plane. A creature of 10th level or lower must also succeed at a Will save or be
paralyzed for 1 minute; if it critically fails, it dies (this is a
death effect).
Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.
Legacy Content
Evocation Fire Source Core Rulebook pg. 338Cast [two-actions] somatic,
verbalRange 120 feet;
Area 10-foot radius, 40-foot-tall cylinder
Saving Throw basic Reflex
You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.
Heightened (+1) The damage increases by 2d6.
Legacy Content
Divination Scrying Source Core Rulebook pg. 361Cast 1 minute (
material,
somatic,
verbal)
Range see text
Duration sustained
You create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you.
The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.
Concentrate Emotion Manipulate Mental Source Player Core pg. 369Range 30 feet;
Targets up to 10 willing creatures
Duration 10 minutes
You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.
Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.