8th

PFS StandardAntimagic Field  [three-actions] Spell 8

Legacy Content

Rare Abjuration 
Source Core Rulebook pg. 318
Cast [three-actions] material, somatic, verbal
Area 10-foot emanation, which affects you
Duration sustained up to 1 minute
You repel all magic from the target area, preventing spells and other magic from functioning. Spells can't penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells—such as dispel magic—can't affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn't suppressed within the field. Spells of a higher level than the antimagic field overcome its effects, and can even be cast by a creature within the field.

The field disrupts only magic, so a +3 longsword still functions as a longsword. Magically created creatures (such as golems) function normally within an antimagic field.

PFS StandardDivine Wrath  [two-actions] Spell 4

Concentrate Manipulate Sanctified Spirit 
Source Player Core pg. 326
Range 120 feet; Area 20-foot burst
Defense Fortitude
You channel the fury of divinity against your foes. You deal 4d10 spirit damage to enemies in the area, depending on their Fortitude save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is sickened 1.
Critical Failure The creature takes full damage and is sickened 2; while it's sickened, it's also slowed 1.
Heightened (+1) The damage increases by 1d10.

7th

PFS StandardDivine Decree  [two-actions] Spell 7

Concentrate Manipulate Sanctified Spirit 
Source Player Core pg. 325
Area 40-foot emanation
Defense Fortitude; Duration varies
You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. You deal 7d10 spirit damage to your enemies in the area; each enemy must attempt a Fortitude save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is enfeebled 2 for 1 minute.
Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. If you're on your home plane and the creature is not, the creature is sent back to its home plane. A creature of 10th level or lower must also succeed at a Will save or be paralyzed for 1 minute; if it critically fails, it dies (this is a death effect).
Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.

PFS StandardFlame Strike  [two-actions] Spell 5

Legacy Content

Evocation Fire 
Source Core Rulebook pg. 338
Cast [two-actions] somatic, verbal
Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder
Saving Throw basic Reflex
You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.
Heightened (+1) The damage increases by 2d6.

PFS StandardPrying Eye Spell 5

Legacy Content

Divination Scrying 
Source Core Rulebook pg. 361
Cast 1 minute (material, somatic, verbal)
Range see text
Duration sustained
You create an invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you.

The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.

PFS StandardZealous Conviction  [two-actions] Spell 6

Concentrate Emotion Manipulate Mental 
Source Player Core pg. 369
Range 30 feet; Targets up to 10 willing creatures
Duration 10 minutes
You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.
Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.

Constants

PFS StandardDiscern Lies  [two-actions] Spell 4

Legacy Content

Uncommon Divination Mental Revelation 
Source Core Rulebook pg. 330
Cast [two-actions] somatic, verbal
Duration 10 minutes
Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus to Perception checks when someone Lies.

PFS StandardTongues  [two-actions] Spell 5

Legacy Content

Uncommon Divination 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
Duration 1 hour
The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is.
Heightened (7th) The duration is 8 hours.

PFS StandardTrue Seeing  [two-actions] Spell 6

Legacy Content

Divination Revelation 
Source Core Rulebook pg. 378
Cast [two-actions] somatic, verbal
Duration 10 minutes
You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).