Archetypes


Pathfinder Agent

Source Lost Omens World Guide pg. 23
You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.

Pathfinder Agent Dedication Feat 2

UncommonArchetypeDedication
Source Lost Omens World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites member of the Pathfinder Society
Access You are from Absalom.

Your Pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained in one skill of your choice, or expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders.

Special You cannot select another dedication feat until you have gained two other feats from the Pathfinder Agent archetype.

Careful Explorer Feat 4

Archetype
Source Lost Omens World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication

You’ve explored enough dusty tombs and hidden vaults to gain a sixth sense about traps, and you sometimes notice them even when you’re not trying to. Even if you aren’t Searching in exploration mode, you get a check to find traps that normally require you to Search for them. You still need to meet any other requirements to find the trap.

Deft Cooperation Feat 4

Archetype
Source Lost Omens World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication

When you set things up to help your allies, you also gain some of the fruits of your labors. When you successfully Aid an attack roll or AC, you gain a +1 circumstance bonus to attack rolls or AC against that enemy until the end of your next turn, whichever you granted to your ally. When you successfully Aid a skill check, if you attempt the exact same skill check (not just using the same skill, but using it for the same purpose, for instance a check to Climb the same wall) on your next turn, you gain a +1 circumstance bonus to your skill check.

Thorough Reports Feat 4

ArchetypeSkill
Source Lost Omens World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication

Your reports are thorough and informative, and putting your thoughts to paper helps you retain the information. Keep track of each type of creature you successfully identify with Recall Knowledge. When attempting Recall Knowledge checks against creatures on your list in later encounters, you gain a +2 circumstance bonus, and you learn an additional fact about such creatures on a success.

Wayfinder Resonance Tinkerer Feat 4

Archetype
Source Lost Omens World Guide pg. 23
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication

You can use the unusual resonance of your wayfinder to grant it additional effects. Choose one cantrip from the arcane, divine, occult, or primal list. You can activate your wayfinder to cast that cantrip at will. Additionally, you can Activate your wayfinder with a Single ActionSingle Action (envision) activation to transform it into a nondescript pin or brooch to hide your affiliation with the Pathfinder Society. This transformation lasts for 1 hour.

Forced Entry Feat 6

UncommonArchetypeSkill
Source Lost Omens Character Guide pg. 112
Archetype Pathfinder Agent
Prerequisites expert in Athletics, Pathfinder Agent Dedication

You are trained to preserve the archaeological value of your location when entering. You don’t take a penalty to Force Open doors, windows, or containers without a crowbar. If you roll a success on a check to Force Open, you get a critical success instead.

Recognize Threat Free ActionFeat 8

UncommonArchetypeSkill
Source Lost Omens Character Guide pg. 112
Archetype Pathfinder Agent
Prerequisites master in a Recall Knowledge skill, Pathfinder Agent Dedication
Requirements You have master proficiency in a skill to identify the triggering creature.
Trigger Your first turn of an encounter begins, and you can see a creature.

You quickly assess the threat so you can relay the information to your team. Attempt a Recall Knowledge check against the triggering creature.

Everyon Duck! ReactionFeat 10

UncommonArchetype
Source Lost Omens Character Guide pg. 112
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication
Trigger You fail, but don’t critically fail, an attempt to Disable a Device on a trap.

You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.

Educated Assessment Single ActionFeat 12

UncommonArchetypeSecret
Source Lost Omens Character Guide pg. 112
Archetype Pathfinder Agent
Prerequisites Pathfinder Agent Dedication

You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment. You might get a different degree of success on the Recall Knowledge check than what you get for the Battle Assessment. If you have the Battle Assessment feat, you gain the effects of Educated Assessment whenever you Recall Knowledge (such as with the Automatic Knowledge feat).