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PFS StandardHorizon Walker

Source Advanced Player's Guide pg. 177
Many long for the open road, but you prefer the trackless wild. You can find safe passage through the most inhospitable terrain in the world—icecaps, deserts, and similar environs are where you're comfortable. Your talents open untrod paths for you and help guide others through the wilderness.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardHorizon Walker Dedication Feat 2

ArchetypeDedication
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites trained in Survival

You've mastered travel within a specific type of terrain. You gain the Favored Terrain feat. When in your favored terrain, you gain a +10-foot circumstance bonus to your travel Speed. When other creatures Follow the Expert with you as a guide in your favored terrain, they gain both the ability to ignore non-magical difficult terrain for the purpose of their travel Speed and the bonus to travel Speed.

Special You can't select another dedication feat until you have gained two other feats from the horizon walker archetype.

PFS StandardAcclimatization Feat 4

Archetype
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites Horizon Walker Dedication

Your time spent in the hostile parts of the world has inured you to extreme climates. In your favored terrain, you gain resistance equal to half your level to all environmental damage and are affected by temperature effects as though they were one step less severe (incredible heat or cold becomes extreme, extreme heat or cold becomes severe, and so on). When other creatures Follow the Expert with you as a guide in your favored terrain, they too treat temperature effects as one step less severe.

PFS StandardSure Foot Feat 4

ArchetypeSkill
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites Horizon Walker Dedication, expert in Acrobatics and Athletics

You know the secrets of moving in your favored terrain. You gain a +2 circumstance bonus to skill checks to move within your favored terrain, such as Acrobatics checks to Balance on ice, Athletics checks to Swim in rough water, Acrobatics checks to Fly in windy conditions, and so forth.

PFS StandardPerpetual Scout Feat 6

Archetype
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites Horizon Walker Dedication

You spot anything out of place in the areas you know best. While in your favored terrain, you always gain the benefits of the Scout exploration activity, even if you are performing another exploration activity. If you're legendary in Survival, you gain these benefits in any terrain.

PFS StandardBlind-Fight Feat 10*

FighterInvestigatorRangerRogue
Source Advanced Player's Guide pg. 63, Core Rulebook pg. 173 1.1
Archetype Horizon Walker
Prerequisites master in Perception
* This version of the Blind-Fight feat is intended for use with an Archetype and has a different level for access than the original feat.

Your battle instincts make you more aware of concealed and invisible opponents. You don’t need to succeed at a flat check to target concealed creatures. You’re not flat-footed to creatures that are hidden from you (unless you’re flat-footed to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature.

While you’re adjacent to an undetected creature of your level or lower, it is instead only hidden from you.

PFS StandardMagical Adaptation Feat 10

Archetype
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites Horizon Walker Dedication

When an obstacle bars your path, you pull a trick from your sleeve to overcome it. You can cast darkvision, spider climb, and 4th-level water breathing as innate primal spells, each once per day.

PFS StandardTerrain Master Feat 10*

Ranger
Source Core Rulebook pg. 174 1.1
Archetype Horizon Walker
Prerequisites master in Survival, Favored Terrain
* This version of the Terrain Master feat is intended for use with an Archetype and has a different level for access than the original feat.

You adapt to your surroundings in any natural terrain. You can spend 1 hour practicing in your current terrain in order to make it your favored terrain, replacing your current favored terrain temporarily. If you spend a full day out of the new favored terrain, your favored terrain reverts back to your original choice when you took the Favored Terrain feat.

PFS StandardWarden's Step Feat 12*

Ranger
Source Core Rulebook pg. 175 1.1
Archetype Horizon Walker
Prerequisites master in Stealth
* This version of the Warden's Step feat is intended for use with an Archetype and has a different level for access than the original feat.

You can guide your allies to move quietly through the wilderness. When you Sneak during exploration in natural terrain, you can designate any number of your allies to gain the benefits as if they were using that activity during that exploration. This requires no action on their part.

PFS StandardWild Strider Feat 12

Archetype
Source Advanced Player's Guide pg. 177
Archetype Horizon Walker
Prerequisites Horizon Walker Dedication

Natural obstacles pose no obstacle to you. You gain the ranger's wild stride class feature. This allows you to ignore the effects of all non-magical difficult terrain, treat greater difficult terrain as merely difficult terrain, and gives you an additional benefit from Favored Terrain based on the terrain.