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Archives of Nethys
All Archetypes
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Profession
Ghost Hunter
This Archetype is from the Abomination Vaults Adventure Path and may contain Spoilers
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Ghosts
have a wide range of capabilities and features— no two ghosts are exactly alike, as the nature of their abilities depends as much upon who they were in life as on how they died.
Haunts
, the spectral phenomena remaining in a site of death or powerful emotions, are related to but distinct from ghosts.
The ghost hunter knows that ghosts and haunts share many features. By focusing on these similarities, they can track down, confront, and defeat all manner of unquiet souls, helping them to find peace and move on to the afterlife.
Ghost Hunter Dedication
Feat 2
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Uncommon
Archetype
Dedication
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
trained in
Occultism
or
Religion
You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. Pick
Spirit Lore
or Haunt Lore; you become trained in this skill. If you were already trained in both skills, you become trained in a new Lore skill of your choice.
Choose two cantrips from the occult spell list. Each cantrip must have the
divination
,
enchantment
, or
necromancy
trait. You can cast these spells as innate occult spells. You gain access to the Cast a Spell activity if you didn't have it already. You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma.
Special
You can't select another dedication feat until you have gained two other feats from the ghost hunter archetype.
Grave's Voice
Feat 4
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
Ghost Hunter Dedication
You can use your choice of
Spirit Lore
or Haunt Lore to
Make an Impression
or
Request
things of
incorporeal
creatures. At the GM's discretion, an incorporeal
spirit
might be willing to hear you out.
Investigate Haunting
Feat 4
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
Ghost Hunter Dedication
You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't
Investigating
in exploration mode, you get a check to
Recall Knowledge
about
incorporeal
undead
and
haunts
active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.
Spirit Spells
Feat 4
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
Ghost Hunter Dedication
Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can Cast this Spell as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the
divination
,
enchantment
, or
necromancy
trait. You can cast each of these spells once per day.
Ghost Strike
Feat 6
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
Ghost Hunter Dedication
Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against
incorporeal
undead
. The weapon gains the effects of the
ghost touch
property rune for 10 minutes.
At 10th level, you can apply this effect to two weapons instead of one.
Peer Beyond
Feat 8
This Feat is from the Abomination Vaults Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #163: Ruins of Gauntlight pg. 81
Archetype
Ghost Hunter
Prerequisites
Ghost Hunter Dedication
You have uncanny insight into the way
ghosts
and
haunts
manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against
mental
effects caused by
incorporeal
undead
and haunts, and you can roll a
Spirit Lore
or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.
If you are present when a spirit or haunt is defeated, you instantly gain a flash of insight into how it can be permanently put to rest. Typically, this flash manifests as a vision that presents a quick scene closely linked to the source of the spirit or haunt's creation. Attempt a Spirit Lore or Haunt Lore check, respectively, with a DC appropriate for the spirit or haunt's level. On a success, you gain a hint about how to put the spirit to rest or permanently disable the haunt; on a critical success, you learn the exact method of doing so.