All Archetypes
Combat Style | Core | Faction | Multiclass | Mystical | Profession


PFS StandardShadowdancer

Source Advanced Player's Guide pg. 192
Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark.

A true shadowdancer is a creature who flits on the edge of light and darkness. Moving amid the inky blackness, shadowdancers are spies, assassins, infiltrators, and emissaries. Some shadowdancers use their relationship with the dark for good, while others embrace the primordial night, its terror, and its betrayal.

Regardless of the reason why someone embraces the shadows, the shadows embrace that person in turn, gradually transforming them into something inky, nebulous, and mysterious.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardShadowdancer Dedication Feat 8

ArchetypeDedication
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites master in Stealth, expert in Performance

You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease. You gain greater darkvision. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness.

Special You can't select another dedication feat until you have gained two other feats from the shadowdancer archetype.

PFS StandardShadow Magic Feat 10

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadowdancer Dedication

You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers. You learn a shadowdancer focus spell of your choice: dance of darkness or shadow jump. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating within an area of dim light or darkness. The rules for focus spells appear here.

Shadowdancer focus spells are occult spells. You become trained in occult spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma.

PFS StandardShadow Sneak Attack Feat 10

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadowdancer Dedication

You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level. Sneak attack from multiple sources isn't cumulative. If you have sneak attack from more than one source, use only the highest number of dice when you sneak attack rather than adding the amounts together.

PFS StandardUncanny Dodge Feat 10*

Archetype
Source Core Rulebook pg. 229 1.1
Archetypes Rogue, Shadowdancer
Prerequisites Rogue Dedication
* This version of the Uncanny Dodge feat is intended for use with an Archetype and has a different level for access than the original feat.

You gain the deny advantage class feature.

PFS StandardAdditional Shadow Magic Feat 12

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadow Magic

Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. Increase the number of Focus Points in your pool by 1.

PFS StandardShadow Illusion Feat 12

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadow Magic

With an artful eye, you shape shadows into illusory forms. You gain the shadow illusion focus spell. Increase the number of Focus Points in your pool by 1. You become an expert in occult spell attack rolls and DCs.

PFS StandardShadow Power Feat 14

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadow Magic

You can focus the shadows into a powerful blast. You can cast shadow blast as an innate occult spell once per day. Its level is always 1 level lower than the level of your shadowdancer focus spells. You become an expert in occult spell attack rolls and DCs.

PFS StandardSpring from the Shadows Single ActionFeat 14*

FlourishRogue
Source Core Rulebook pg. 188 1.1
Archetype Shadowdancer
* This version of the Spring from the Shadows feat is intended for use with an Archetype and has a different level for access than the original feat.

Leaping out from hiding, you assail your target when they least expect it. You Stride up to your Speed, but you must end your movement next to an enemy you’re hidden from or undetected by. You then Strike that enemy; you remain hidden from or undetected by that creature until after you Strike. You can use Spring from the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

PFS StandardSense the Unseen ReactionFeat 16*

InvestigatorRangerRogue
Source Advanced Player's Guide pg. 64, Core Rulebook pg. 175 1.1
PFS Note GMs should let a character with the Sense the Unseen investigator feat know when the trigger for the ability has been met so they can use the feat if they so choose.
Archetype Shadowdancer
Trigger You fail a check to Seek.
* This version of the Sense the Unseen feat is intended for use with an Archetype and has a different level for access than the original feat.

When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.

PFS StandardCognitive Loophole ReactionFeat 18*

Rogue
Source Core Rulebook pg. 188 1.1
Archetype Shadowdancer
Requirements You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.
Trigger Your turn ends.
* This version of the Cognitive Loophole feat is intended for use with an Archetype and has a different level for access than the original feat.

You can find a loophole in a mental effect to temporarily overcome it. Until the end of your next turn, you ignore a single mental effect that meets the requirement. You can suppress a particular effect using Cognitive Loophole only once.

Special You can use this reaction even if the mental effect is preventing you from using reactions.

PFS StandardShadow Master Feat 18

Archetype
Source Advanced Player's Guide pg. 192
Archetype Shadowdancer
Prerequisites Shadowdancer Dedication

The shadows protect you better than any armor can, and they give you power to plunge others into darkness. Whenever you are in an area of dim light or darkness, you gain resistance 5 to all damage except force and damage from Strikes with the ghost touch property rune. When you attempt a Reflex saving throw in an area of dim light or darkness, you can roll twice and take the higher result; this is a fortune effect.