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Archives of Nethys
All Archetypes
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Profession
Provocator
This Archetype is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Source
Pathfinder #159: All or Nothing pg. 79
The provocator is a gladiator who mixes brilliant performance with mastery of weapons.
Provocator Dedication
Feat 10
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Uncommon
Archetype
Dedication
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Strength 14, Charisma 14
Access
Successfully defeat the
eberarks
in the Irorium.
For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in
Performance
and your choice of either
Acrobatics
or
Athletics
. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.
Special
You can't select another dedication feat until you have gained two other feats from the provocator archetype.
Cartwheel Dodge
Feat 12
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Provocator Dedication
Requirements
You aren't
encumbered
or overburdened.
Trigger
You succeed or critically succeed at a Reflex saving throw.
You Step up to 10 feet.
Flourishing Finish
Feat 12
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Archetype
Concentrate
Emotion
Mental
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Provocator Dedication
Requirements
Your last action was a Strike that dropped an opponent to 0 Hit Points.
Attempt a
Performance
check, comparing the result to the Will DC of each foe within 30 feet who can see you. Regardless of the result, each target is immune to your Flourishing Finish for 10 minutes.
Critical Success
The target is
frightened 2
.
Success
The target is frightened 1.
Murderer's Circle
Feat 14
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Provocator Dedication
You Strike a target within reach and then Step to any other open space adjacent to that target. Your target is then
flat-footed
against your next Strike this turn.
Pin to the Spot
Feat 14
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Provocator Dedication
You Strike a target within reach. If you hit and deal damage, the target is also restrained as if you had critically succeeded at an
Athletics
check to
Grapple
.
Performance Weapon Expert
Feat 16
This Feat is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Archetype
Source
Pathfinder #159: All or Nothing pg. 79
Archetype
Provocator
Prerequisites
Provocator Dedication, expert in any kind of weapon or unarmed attack
Your experience has made you better with a wide variety of weapons. Your proficiency ranks for simple weapons and martial weapons increase to expert, as does your proficiency rank for your chosen advanced weapon.