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PFS StandardAssassin

Source Advanced Player's Guide pg. 158
Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

PFS StandardAssassin Dedication Feat 2

ArchetypeDedication
Source Advanced Player's Guide pg. 158
Archetype Assassin
Prerequisites Alchemical Crafting; trained in Crafting, Deception, and Stealth

You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity.

Activate Three ActionsThree Actions Mark for Death; Requirements You can see and hear the creature you intend to mark; Effect You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to Seek your mark and on Deception checks to Feint against your mark. Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark. If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.

Special You can't select another dedication feat until you've gained two other feats from the assassin archetype.

PFS StandardExpert Backstabber Feat 4

Archetype
Source Advanced Player's Guide pg. 158
Archetype Assassin
Prerequisites Assassin Dedication

When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.

PFS StandardSurprise Attack Feat 4

Archetype
Source Advanced Player's Guide pg. 158
Archetype Assassin
Prerequisites Assassin Dedication

You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are flat-footed to you.

PFS StandardAngel of Death Feat 10

Archetype
Source Advanced Player's Guide pg. 158
Archetype Assassin
Prerequisites Assassin Dedication

All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.

PFS StandardAssassinate Two ActionsFeat 12

Archetype
Source Advanced Player's Guide pg. 158
Archetype Assassin
Prerequisites Assassin Dedication
Requirements You have designated a mark using Mark for Assassination and are completely unnoticed by your mark.

You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher. If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardPoison Resistance Feat 4*

AlchemistDruid
* This version of the Poison Resistance feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 77 1.1

Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.

PFS StandardPoison Weapon Single ActionFeat 6*

ManipulateRogue
* This version of the Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 185 1.1
Requirements You are wielding a piercing or slashing weapon.

You apply a poison to the required weapon; if you're not holding a poison and have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.

Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.

PFS StandardSneak Attacker Feat 6*

Archetype
* This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 229 1.1
Archetype Rogue
Prerequisites Rogue Dedication

You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.

PFS StandardImproved Poison Weapon Feat 10*

Rogue
* This version of the Improved Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 187 1.1
Prerequisites Poison Weapon

You deliver poisons in ways that maximize their harmful effects. When you apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on a critically failed attack roll.