
Blessed OneSource Advanced Player's Guide pg. 162Through luck or deed, heritage or heroics, you carry the blessing of a deity. This blessing manifests as the ability to heal wounds and remove harmful conditions, and exists independent of worship. You might offer thanks daily to the deity whose power you wield, or you might carry these blessings reluctantly, seeking to avoid responsibility or even acting to defy the deity's influence on you. You might wear the robes of the deity's order, or you might give little thought and even less reverence to the source of your powers. However you feel about these gifts, there can be no doubt that you wield a special power. Good-aligned deities are most likely to empower a blessed one. However, deities of any alignment can grant such a blessing, as long as they are capable of granting a positive divine font to their clerics. This means such deities as
Lamashtu might grant a foul version of the blessed one's powers.
Additional Feats
Source Advanced Player's Guide pg. 149Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
ArchetypeDedicationSource Advanced Player's Guide pg. 162Archetype Blessed One
You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the
lay on hands devotion spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the
Refocus activity. You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells.
Special You can't select another dedication feat until you have gained two other feats from the blessed one archetype.
ArchetypeSource Advanced Player's Guide pg. 162Archetype Blessed OnePrerequisites Blessed One Dedication
You gain the
protector's sacrifice domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.
ChampionSource Advanced Player's Guide pg. 119Archetype Blessed OnePrerequisites devotion spell (
lay on hands)
* This version of the Accelerating Touch feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your healing energies are infused with bounding energy. A creature that recovers Hit Points from your
lay on hands gains a +10-foot status bonus to its Speed until the end of its next turn.
ChampionConcentrateMetamagicSource Core Rulebook pg. 111 2.0Archetype Blessed One* This version of the Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your touch relieves fear and restores movement. If the next action you use is to cast
lay on hands, you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target, in addition to the other benefits of
lay on hands.
ArchetypeConcentrateMetamagicSource Advanced Player's Guide pg. 162Archetype Blessed OneFrequency once per 10 minutes
Prerequisites Blessed One Dedication, ability to cast spells from spell slots, Mercy
When you focus your magic on an ally, you can remove harmful conditions. If your next action is to Cast a Spell from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your
Mercy feat, including those granted by later feats such as
Greater Mercy. Attempt a
counteract check based on the spell's DC and level. This effect is in addition to the normal effects of your spell.
ChampionSource Advanced Player's Guide pg. 119Archetype Blessed OnePrerequisites Mercy
* This version of the Invigorating Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your divine touch rejuvenates the weak and tired. When you use
Mercy, you can instead attempt a
counteract check to remove the
clumsy or
enfeebled conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.
ChampionSource Core Rulebook pg. 112 2.0Archetype Blessed OnePrerequisites Mercy
* This version of the Greater Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your faith enhances your ability to remove conditions. When you use Mercy, you can instead attempt to counteract the blinded, deafened, sickened, or slowed conditions.
ArchetypeSource Advanced Player's Guide pg. 162Archetype Blessed OnePrerequisites Blessed One Dedication
Trigger An ally within 30 feet would become
frightened,
drained,
enfeebled,
sickened, or
stupefied.
You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce.
ChampionSource Advanced Player's Guide pg. 120Archetype Blessed OnePrerequisites Mercy
* This version of the Elucidating Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your mercy grants clarity to those around you just when they need it most. When you use
Mercy, you can instead attempt a
counteract check to remove the
confused or
stupefied conditions, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn.
ChampionSource Advanced Player's Guide pg. 120Archetype Blessed OnePrerequisites devotion spell (
lay on hands)
* This version of the Resilient Touch feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your healing energies create an aura of protection that defends your allies against more than just blades and arrows. An ally that recovers Hit Points from your
lay on hands gains a +1 status bonus to their saving throws until the end of their next turn.
ChampionSource Core Rulebook pg. 113 2.0Archetype Blessed OnePrerequisites Mercy
* This version of the Affliction Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
The divine grace that flows through you grants reprieve from an affliction. When you use Mercy, you can instead attempt to counteract a curse, disease, or poison.
ChampionSource Advanced Player's Guide pg. 120Archetype Blessed OnePrerequisites devotion spell (
lay on hands)
* This version of the Amplifying Touch feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your healing energies empower attacks. An ally that recovers Hit Points from your
lay on hands gains a +1 status bonus to their attack rolls and deals 1 additional good damage on all their Strikes until the end of their next turn.
ChampionSource Advanced Player's Guide pg. 121Archetype Blessed OnePrerequisites devotion spell (
lay on hands)
* This version of the Rejuvenating Touch feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your healing energies linger after you cast, providing continual benefits. An ally that recovers Hit Points from your
lay on hands gains 10 temporary Hit Points at the start of their turn during each of the next 10 rounds. This effect ends if the ally is knocked
unconscious.