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PFS StandardDuelist

Source Advanced Player's Guide pg. 171
Across the world, students in martial academies practice with their blades to master one-on-one combat. The libraries of such schools hold deep troves of information detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such schools might train in formalized duels—and that's certainly the more genteel route to take. However, others assert that there's no better place to try out dueling techniques than in the life-and-death struggles common to an adventurer's life.

PFS StandardDuelist Dedication Feat 2

ArchetypeDedication
Source Advanced Player's Guide pg. 171
Archetype Duelist
Prerequisites trained in light armor and simple weapons

You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw ranger feat, enabling you to both draw and attack with a weapon as 1 action. This serves as Quick Draw for the purpose of meeting prerequisites.

Special You cannot select another dedication feat until you have gained two other feats from the duelist archetype.

PFS StandardDuelist's Challenge Single ActionFeat 4

ArchetypeOpen
Source Advanced Player's Guide pg. 171
Archetype Duelist
Prerequisites Duelist Dedication

Select one foe that you can see and proclaim a challenge. That foe is your dueling opponent until they are defeated, flee, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.

If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.

PFS StandardSelfless Parry Feat 8

Archetype
Source Advanced Player's Guide pg. 171
Archetype Duelist
Prerequisites Dueling Parry, Duelist Dedication

You protect those near you with a flash of steel. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.

PFS StandardStudent of the Dueling Arts Feat 12

Archetype
Source Advanced Player's Guide pg. 171
Archetype Duelist
Prerequisites Duelist Dedication

You have studied a great many combat techniques, which you can review each day. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way.

In addition, you can enter a stance from a duelist archetype feat you don't have (such as one listed under Additional Feats) by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the feat's prerequisites.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardDueling Parry (Fighter) Single ActionFeat 4*

Fighter
* This version of the Dueling Parry (Fighter) feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 146 1.1
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.

PFS StandardDisarming Stance Single ActionFeat 8*

FighterStance
* This version of the Disarming Stance feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 147 1.1
Prerequisites trained in Athletics
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.

PFS StandardDueling Riposte ReactionFeat 10*

Fighter
* This version of the Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 149 1.1
Prerequisites Dueling Parry
Requirements You are benefiting from Dueling Parry.
Trigger A creature within your reach critically fails a Strike against you.

You riposte against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.

PFS StandardDisarming Twist Single ActionFeat 12*

FighterPress
* This version of the Disarming Twist feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 150 1.1
Prerequisites trained in Athletics
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.

Failure The target is flat-footed until the end of your current turn.

PFS StandardDueling Dance (Fighter) Single ActionFeat 14*

FighterStance
* This version of the Dueling Dance (Fighter) feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 151 1.1
Prerequisites Dueling Parry
Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free.

Using your free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry.

PFS StandardImproved Dueling Riposte Feat 14*

Fighter
* This version of the Improved Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 151 1.1
Prerequisites Dueling Riposte

Your weapon whirls and darts, striking foes whenever the opportunity presents itself. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte. You can use this extra reaction even if you are not benefiting from Dueling Parry.

PFS StandardGuiding Riposte Feat 16*

Fighter
* This version of the Guiding Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 153 1.1
Prerequisites Dueling Riposte

By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can move the target up to 10 feet into a space in your reach. This follows the forced movement rules.