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PFS StandardViking

Source Advanced Player's Guide pg. 198
To go “a-viking” is to raid by sea, and thus vikings have spread far and wide. Some have even settled in the very communities they once raided. Vikings traditionally travel in longboats; a score of these warriors might live aboard their ship for days at a time, sailing the seas (or, as they call it, the “whale-road”) to ambush coastal communities. Once they arrive at a settlement, they charge ashore, plundering all they can find and slaying anyone foolish enough to get in their way. The ferocity of viking raids is legendary.

PFS StandardViking Dedication Feat 2

ArchetypeDedication
Source Advanced Player's Guide pg. 198
Archetype Viking
Prerequisites trained in Athletics

Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You're trained in Sailing Lore. When moving through water using your land Speed, you ignore difficult terrain resulting from shallow water, such as in bogs or on beaches. In addition, if you roll a success for your Athletics check to Swim, you get a critical success instead.

Special You can't select another dedication feat until you have gained two other feats from the viking archetype.

PFS StandardHurling Charge Two ActionsFeat 4

Archetype
Source Advanced Player's Guide pg. 198
Archetype Viking
Prerequisites Viking Dedication

You make a ranged Strike with a thrown weapon you already have in your hand, Stride, and then Interact to draw another weapon. If you are raging, you can add the additional damage with melee weapons you receive from raging to your damage with the thrown weapon.

PFS StandardViking Weapon Familiarity Feat 4

Archetype
Source Advanced Player's Guide pg. 198
Archetype Viking
Prerequisites Viking Dedication

From childhood, you have been exposed to traditional viking weapons, and you soon learned to handle them in battle. Now, you can raid proudly alongside your fellows. You are trained with the battle axe, hatchet, longsword, and shortsword. In addition, you gain the Shield Block reaction.

PFS StandardSecond Shield Free ActionFeat 6

Archetype
Source Advanced Player's Guide pg. 198
Archetype Viking
Prerequisites Viking Dedication
Trigger Your Shield Block causes your shield to break or be destroyed.

You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. You can Interact to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield—for example, a table or chair— you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield. Your new shield isn't raised until you use the Raise a Shield action, as normal.

PFS StandardViking Weapon Specialist Feat 6

Archetype
Source Advanced Player's Guide pg. 198
Archetype Viking
Prerequisites Viking Weapon Familiarity

You are even more skilled in the weapons of your people. You gain the critical specialization effects of the battle axe, hatchet, longsword, and shortsword. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in the above four weapons.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardReactive Shield ReactionFeat 4*

Fighter
* This version of the Reactive Shield feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 145 1.1
Requirements You are wielding a shield.
Trigger An enemy hits you with a melee Strike.

You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

PFS StandardShielded Stride Feat 6*

Fighter
* This version of the Shielded Stride feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 146 1.1

When your shield is up, your enemies’ blows can’t touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.

PFS StandardQuick Shield Block Feat 10*

Fighter
* This version of the Quick Shield Block feat is intended for use with an Archetype and has a different level for access than the original feat.
Source Core Rulebook pg. 149 1.1
Prerequisites shield block, Reactive Shield

You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.